I have a strong background in formal objective painting and drawing, the foundation laid in the classical study of the portrait, the figure, and the landscape.
Graduating with Great Distinction from San José State University with a Bachelor of Arts Degree, I pursued my personal work while teaching Painting, Drawing, and Photoshop both privately and at the College level.
I have also painted digitally, painting backgrounds, concept paintings, and color models for Broderbund Software’s Carmen Sandiego series (World, U. S. A., Time, and Word Detective) and other computer games.
From June of 1998 through April of 2002, I was employed at George Lucas’ Industrial Light + Magic, painting 3D textures on computer generated objects as well as matte paintings for feature films and commercials. Some of those movies include Planet of the Apes, Star Wars Episode I and II, The Perfect Storm, Rocky and Bullwinkle, and Harry Potter and the Chamber of Secrets.
In 2002, I painted concept paintings for the Tom Hanks, Robert Zemeckis collaboration The Polar Express.
Starting in 2004, I have completed illustrations for websites and books in a variety of styles, from layout to finished painting, as well as creating designs and illustrations for my own novel, The Ruins of Evermore, The TimeLight Awakenings.
Click here to view David Saccheri’s Studio Work at GoldenHourArt.com
David J. Saccheri
Golden Hour™ Art
Film, Game, Website, & Illustration Résumé
January to Present: Continues definitive illustrations for The TimeLight Awakenings and Book Two of Evermore. Begins work on the final draft of The Ruins of Evermore, Book Two.
January to December: Begins definitive illustrations for The TimeLight Awakenings and Book Two of Evermore. Continues work on The Ruins of Evermore, Book Two, Part Two, finishing first draft in October.
January to December: Completes first draft of The Ruins of Evermore, Book Two, Part One. Continues concept drawings for TimeLight Awakenings. Begins work on first draft of The Ruins of Evermore, Book Two, Part Two.
January to December: Continues work on first draft of The Ruins of Evermore, Book Two, Part One. Continues work on concept drawings for The TimeLight Awakenings.
January to December: Begins work on The Ruins of Evermore, Book Two, Part One. Continues work on concept drawings for The TimeLight Awakenings.
January to December: Completes The Ruins of Evermore, The TimeLight Awakenings. Begins concept studies and sketches for the book.
January to December: Begins writing The Ruins of Evermore, The Timelight Awakenings.
April to September: Paints layout and illustrations for the books Neanderthal Man and Wild Animals. October to December: Writes synopsis for book The Ruins of Evermore.
March 2007 to April: Paints layout and illustrations for the book Explore Inside a Pirate Ship, to be published November 2007.
December 2004 to February: Paints layout and illustration for The Looking Glass Wars website.
August to December: Paints hi-res illustration Greek and Amazon Battle Scene for Women of Action Network website.
January to February: Continues concept paintings for The Polar Express.
January to April: Paints textures for digital doubles of Harry Potter, Draco Malfoy, and Quidditch towers, stands, and spectators for Harry Potter and the Chamber of Secrets. September to December: Paints concept paintings for The Polar Express.
November 2000 to March, 2001: Creates matte paintings for Pearl Harbor and AI, Artificial Intelligence. April: Paints textures and matte paintings for Alcatel Commercials of Martin Luther King and Lou Gehrig. May to July: Paints matte paintings for Tim Burton’s Planet of the Apes. September: Paints matte paintings for Jolly Green Giant Commercial. October to December: Paints textures for Star Wars, Episode 2, Attack of the Clones production.
July to February, 2001: Paints textures for ILM’s Digital Short: Work in Progress. March to August: Paints characters for Star Wars, Episode 1, the Phantom Menace DVD production.
January to May: Continues painting textures for The Phantom Menace. Work includes painting the entire set of Galactic Senate Rotunda, parts of the Theed Hangar and Generator Room. Also paints matte paintings on the skies and ground for the ground battle sequence and Tricon’s Star Wars Commercial. May to July: paints textures for Rocky and Bullwinkle characters and various props for the film Rocky and Bullwinkle. July to June 2000: Paints textures for the show The Perfect Storm. Work includes CG characters, Mistral sailboat, and some 2D cloud matte painting.
January to February: Continues to paint concept paintings for Brøderbund’s 3D game The Prince of Persia. February to June: Paints textures for Brøderbund Software’s 3D game The Prince of Persia. June through December: Begins employment at Industrial Light + Magic as a Viewpainter painting textures for Star Wars, The Phantom Menace.
October through December: Draws layout and paints concept paintings for 3D game for Brøderbund Software, The Prince of Persia. January through May: Continues to paint backgrounds and color models (for animated characters) for Carmen Time. Paints backgrounds for Opening, Closing, and Jailbreak sequences for Carmen Time. February: Paints backgrounds for Brøderbund’s War Breeds. February through May: Paints backgrounds for Brøderbund’s Carmen Sandiego Word Detective. March through April: Paints backgrounds for Brøderbund’s Kid Pix. June: Paints over Carmen Time animation in Opening, Closing, and Jailbreak sequences to give them an effect of 3D to match backgrounds.
January through June: Starts working onsite for Brøderbund Software, Inc. as a freelance artist. Paints backgrounds for Carmen U. S. A. Paints prototype backgrounds for upcoming Brøderbund game, Carmen Time. October through December 1996: Paints backgrounds, icons (for game interface), and color models (for animated characters) for Carmen Time.
May through December: Begins working freelance for Brøderbund Software, Inc. as a digital background artist. Works on Carmen World, painting 360˚ panoramic landscapes.